Thursday, 17 December 2015

JE3 - Production Planning For A Video Game

Brief.



Development Timeline. (4 Months)


Costs.
Due to the size of the team and both participants handling the entire process a budget of £15,000 - £20,000 split evenly to cover living costs during development will be required, No new equipment or software will be required either.  

Minutes of Meetings.


Alternate Plans. (Contingency plans)

Revisions.
Due to the simplicity of the game no huge differences have occurred during development 

Risk Assessment. 
 Each person who plays the game has their own mindset and view on things therefor, Ethical issues have been taken into consideration leading to the game being created in a way that does not offend ethnic groups or individuals belonging to a variety of religions and communities. Epilepsy being an ever present potential issue in video games has led to the appropriate tests being conducted to give the game a grade and a warning message to be displayed at the start of the game that informs players of the chance they may potentially have an epilepsy induced seizure if they are susceptible to them. All scenes within the game are suitable for the target audience (13+).

Art Work & Story Board: 









Items, Upgrades and HUD 



Characters. (Concept/Description)

The Warrior is a bulky melee character who uses a sword and shield or a great sword, He can take as much damage as he can deal and is the base class of the game. His gameplay style is easy to pick up giving new players a good entry point into a genre they may have not played before. His special ability battle-rage makes all damage taken increase health rather than decease it for a limited time.  

The Wizard is glass cannon capable of putting out very high damage but has low health and can be taken down in a few hits, His playstyle is for the more experienced players capable of working around his downsides, He spawns with an alchemy bottle that lets him save excess hearts when he bottle has 3 or more hearts in it when drunk it provides a damage boost as well as the standard health regen.

The Archer is the most versatile character of the three, When using a bow the longer an arrow is drawn the more damage it will do, Daggers are the fastest weapons in the game with a high knockback stat they can dominate enemies the drawback being the tide of battle can change quickly when you are in such close proximity to enemies. The Archers special ability poisons there weapon for the next hit leading to a strong DoT effect.






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